Portfolio

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OUR SHOWREEL

Our showreel is a quick dive into the intros and cinematic animations we’ve created for different projects. It pulls together shots from our favorite openings and story sequences, really showing off what we do best – making memorable animated shorts. If you’re curious what our style looks like in action, this is the place to start.

CELESTIAL EMPIRE INTRO

For the Celestial Empire game project, TUUDEE was entrusted with crafting the animated intro sequence that welcomes players into the epic world of ancient China. Our work involved close collaboration with President Studio’s team, beginning with scenario development and iterating through animatics, stylistic tests, and a series of revisions tailored to match authentic Chinese art traditions. The result was a dynamic and story-driven animation that captures key narrative moments: imperial ceremonies, dramatic disasters, mythic elements, and the city’s growth throughout the dynasty.

VAMPIRES INTRO

For the Vampires intro project, TUUDEE was tasked with illustrating and animating a captivating opening sequence for the game’s story. Working closely with the client, we developed a unique color palette punctuated with dramatic blood effects and layered parallax movement, creating an atmospheric visual that set the tone for dark, suspenseful storytelling. Our process involved producing detailed sketches, refining illustration styles to maintain a balance between comic art and traditional woodcut style, and infusing every scene with expressive lighting and character design true to the game’s assets and client’s feedback.

BATTLE FOR BLOCKCHAIN

For the Battle For Blockchain (BfB) project, TUUDEE played an integral creative role over an extended period, shaping (together with BfB’s internal artists) nearly every visual aspect of the game. Our involvement spanned the full range of 2D art and motion design: we produced game-ready assets, animated units in action, crafted diverse GUI elements, illustrated items with bespoke VFX, and developed cinematic sequences that immersed players in the blockchain‑driven universe.
In addition to in-game components, TUUDEE handled nearly all promotional material, designing eye-catching promo art, animated content
for marketing and social media, trailers, and cutscenes that elevated both the brand and player experience.

From concept art and layered UI graphics to highly polished characters and items animations, each piece was tailored to fit the distinct visual identity of BfB.
Our ongoing collaboration with the client meant that we delivered iterative solutions, responded to evolving requirements, and ensured that every asset, from gameplay visuals to high-impact marketing material, reinforced the game’s style, narrative, and market presence. The result: a rich library of striking visuals and dynamic animations that helped Battle For Blockchain stand out in a competitive genre and connect with its audience on multiple levels.

For Battle For Blockchain, we illustrated dozens of distinctive battlefield backgrounds, each crafted to enhance the main combat feature of the game. Our team designed environments ranging from lush forests and mystical marshes to ornate halls and rugged caves, using bold shapes, vibrant palettes, and playful details to match the game’s whimsical strategy tone. These tailored backgrounds bring variety and immersion to each battle, ensuring every encounter feels fresh for the players.

MUSHROOM MASTERS

For the Mushroom Masters project, TUUDEE delivered a comprehensive suite of animated marketing assets designed to showcase the game and engage its audience across platforms. Our main focus was producing an eye-catching game trailer and a set of short modular videos (ranging from 10 to 30 seconds each), tailored for social media and app stores. These videos featured hand-drawn 2D animation, stylized transitions, dynamic splash screens, and segments of gameplay, all synchronized with custom motion graphics and music to give the content a lively and cohesive look.

Throughout the process, we collaborated closely with the client to implement feedback, refine asset details, adjust formats, and troubleshoot any in-game visual bugs occuring in gameplay captures. This included customizing aspect ratios for both desktop and mobile and integrating revised audio as new tracks became available.
Along the way, we provided layered illustration files, After Effects projects, and rendered outputs that enabled the client to make further edits if needed.
Our goal was to create visual assets that not only highlighted the game’s atmosphere and mechanics but also offered flexibility, allowing the client to cut, remix,
or adapt materials for various promotional contexts while maintaining a polished look and branded consistency.

SENGOKU DYNASTY

For the Sengoku Dynasty project, TUUDEE created a captivating visual experience set in medieval Japan’s warring states era. Our work included creating the main intro and producing dozens of immersive in-game cutscenes that marked story milestones, unveiled Kami deities, and celebrated major project achievements within the game. We delivered an extensive array of concept art and finished illustrations, bringing to life the architecture, characters, and atmosphere of feudal Japan with historical nuance and artistic flair. The scope also covered a rich selection of GUI assets, from interactive layouts to hundreds of custom icons, all tailored to support intuitive and visually consistent gameplay. Through close collaboration and attention to both narrative and gameplay needs, TUUDEE helped shape Sengoku Dynasty’s art direction, building a cohesive, memorable world that resonates with players and enriches their journey across medieval Japan.

MAGIN: THE RAT PROJECT STORIES

For Magin: The Rat Project Stories, TUUDEE Studio took on the full creative spectrum as it was our own indie game project. We handled everything from concept art and detailed illustrations to game assets, character models, and environmental designs. Our team crafted intros, cutscenes, and trailers that brought the comic book – inspired dark fantasy world to life with a distinctive style influenced by graphic novels. Being deeply involved in every stage allowed us to ensure the artistic vision was consistent and immersive, creating a rich narrative experience supported by carefully designed gameplay visuals and animations.